And of course by the author of the bug list this is useful too http://forums.ageofconan.com/showthr…d=1#post902715
http://hybes.de/featPlaner.php?class…logist&lang=en
There was a patch that increased our cool downs of all AoE spells to 3 seconds. With an upcomming patch, we will have that reduced to 2.5 seconds. But not only that, but our minimum damage is way too low compared to our max damage, so our damage variance is very unpredictable. I.E. one strike you could do 900 damage on a normal hit, and the one following only do 300 damage. A small strike like that can put a close fight into a dead Demonoloist.
Spell/Feat Lists and Descriptions
Do we get anymore useful spells?
Damage, a couple of CC, damage add spell and a run spell, that’s pretty much it. Hands of the Underworld takes 1 second to cast and the animation lasts longer than the cast time. But it lets you run 20% (25% at 65) faster for 9 seconds and a 2 minute cool down. Useful for running down your prey. Pop a stam potion before you run though. Or you can use it as a PBAOE root and make your getaway.
Link List of Hot Topics
Are there any Spellweaving videos?
by Morkai- http://forums.ageofconan.com/showpos…36&postcount=1
by Sargeras- http://forums.ageofconan.com/showthread.php?t=89307
http://forums.ageofconan.com/showthread.php?t=41954
Conflagration Oriented Guides
I know I can do damage, but can I do any Crowd Control?
Havoc and Conflag specs both get some CC ability. For Conflag, the only one I am aware of is Gate of Hell, which acts as a 10 second root that puts a nice DoT on the target. Havoc gets a few more. Wicked Bolts (level 50) let’s you knockback a target (45 second cooldown). It does minimal damage, but it does allow you a few seconds of breathing room. Very useful. After you place 5 points in that you can get Thunderclap. Thunderclap works like waves of flame being a cone attack that reaches 6 meters out. Lasts for 10 seconds and has a cool down of 40 seconds. Basically while you are “chanting” it, anything in the cone up to around 6 meters away take damage every couple of seconds and have a chance of being knocked back.
2. Health Buff
by thejoseph07- http://forums.ageofconan.com/showpos…0&postcount=27
Vipralisk did a great job in documenting it, and can be found here:
by Vipralisk- http://forums.ageofconan.com/showthread.php?t=97627
http://www.conanarmory.com/featCalculatorClasses.aspx
The damage increase isn’t as much as I would like for the tradeoff of being killed easily by a level 1 Pict, but so long as the tanks keep agro, you should make fights a little easier. Keep defense and offense would benefit from this as well.
Why aren’t we the AoE Kings?
Feat Planners
http://forums.ageofconan.com/showthread.php?t=97627
Spellweaving Guides
Is there a more extensive guide to Spellweaving?
http://www.hybes.de/abilities.php?cl…logist&lang=en
by Tirade- http://forums.ageofconan.com/showthr…d=1#post902715
by AdomTheImmortal- http://forums.ageofconan.com/showpos…89&postcount=1
Is all of this the gospel truth?
Yes, but limited. Baseline spells you get one single target root, one pbaoe root and one stun. That’s it. The root, Storm Chains, lasts like 12 seconds (17 at level 75) or so depending on your level, and can break, but they are unable to turn and face you. After the root is cast (2 second cast time), that player gets a 40 second root immunity. You also get a 3 second stun (around 4.5 seconds at 65ish and 5.5 seconds at 75)that when cast (1 second cast time) and a 40 second stun immunity is granted to them, but the cooldown is 45 seconds, so it works out if you are solo, they will be unable to take any action. Hands of the Underworld is something else you can use. It’s a PBAOE short range root and gives you +20% run modifier and lasts 9 Seconds (25% at 65). This will give you time to do something else. Fight or Flight.
by Hawke- Spellweaving Larger Version - http://identitycpu.com/forums/Spellweaving_Large.wmv
by Hawke- Spellweaving Smaller version - http://identitycpu.com/forums/Spellweaving.wmv
by Baal-Molekh- http://forums.ageofconan.com/showthread.php?t=82711
The last spell is possession. This is a … finicky spell where if it fails, it stuns the target, but if it succeeds it will work as a pet for you for a limited ammount of time. How long? Around 10 seconds. Don’t forget the mob you cast this on, ’cause he won’t forget about you.
You mentioned pets, is it like WoW?
1. Mana Buff
5. Bonus damage of 1% magic and melee (Also is armored in appearance)
Demonologist Videos
by fant0m- http://forums-us.ageofconan.com/showthread.php?t=84519
Spellweaving makes me vulnerable?
3. Mana, Health, Stam regen (the most useful)
by Tirade- http://forums.ageofconan.com/showthread.php?t=41954
Spellweaving is situational. It is helpful with boss fights, and provides 5 spells to assist you in your endeavors. Please see this link for the list (until I get more info) http://forums.ageofconan.com/showpos…0&postcount=27 .
That is true. There are other classes that can do what we can, and better, and get secondary skills, that we cannot. I.E. heal, tracking, enhanced stealth, armor, etc. What makes us different is our lore for you RP folks, we receive a pet (more on this later), and our spec trees allow for us to be unique from one another. What makes us unique is our damage shield. It doesn’t work like armor, and we have to think as we move. Also, we (as I once thought) were to be the AoE Kings and Queens age of conan gold of Hyboria. This does not seem to be the case. At least not yet.
Larger Version - http://identitycpu.com/forums/Spellweaving_Large.wmv
Who is the Demonologist?
Smaller version - http://identitycpu.com/forums/Spellweaving.wmv
Actually a bit. Like that little imp in WoW giving your team a health boost, the same holds true. Every 10 levels or so you get a new pet. Each pet has a “buff” to it that helps the team. They come in the following order:
Why would I want to use Spellweaving with that many negatives?
All other classes do damage, what makes us special?
That can be found at the top of this board stickied.
Spellweaving, what is it?
The pets all look the same each level except level 70. You are able to shrink them so they aren’t blocking your vision from a wing coming into your camera angle when in caves or tight locations.
Now this thread is stickied, I hope it helps other demonologists out there. I also want to throw props out to the Cimmeria Server!
4. Reflect damage shield (excellent when combined with Conflag specs)for melee, ranged and magic attacks
Bug List and Current Class Problems
Yes and no. The feats and spells listed here are aoc gold true. The tactics and how to use them are either my way of doing things or if posted by another theirs. There is no one way of playing a demonologist. Which is what makes them pretty cool to play.
by Rustifarion- http://forums.ageofconan.com/showthread.php?t=85910
Where can I find a list of Bugs and Problems?
Beginning at level 50, Spellweaving allows you to basically conduct a ritual to gather more power to enhance your current spells. This is done through 6 stages and each stage will increase your power and your vulnerability. You can activate and deactivate spellweaving by clicking on the Icon.
You get a lot of buffs. 7 buffs (8 at 65 but has -50% holy immunity) that are received as you level, and Draw Forth the Heart when you kill a minion with it, and you get Demon War going Conflag (along with short term buffs) And Spell Lore of Skelos going Havoc and Tome of Erlik feat in the General Tree.
You can read the instruction manual, or look it up from the community of AoC pages, but quite simply… We dish out damage. And supposed to be quite a bit of it at both range and up close.
Havok Oriented Guides
I have one actually. If you pause over the highlights, you can read what each buff/debuff does.
This game is about consequences for your actions. Calling on that kind of power gives you a few vulnerabilities. When you click it on, you will be rooted in place. You cannot move, you cannot drink potions, and you cannot be disrupted. You are stuck. When you click it off, you are able to move immediately, but might be hit with a DoT and you will aoc gold still have a debuff on you active. Every other stage you go through your resistance to physical attacks is reduced to -10% up to -30%. Your spells also cost more mana and even stamina during this process. When your stamina hits zero, you take on damage. A LOT of damage. And yes, you can die. A recent patch makes you immune to knockback.
Keep in mind that the following is from my observations, and I will ammend or add after receiving solid information. Remember this is a work in progress.
[IE7 ONLY] http://feats.goonheim.com/demonologist
What about Crowd Control and my Feats?
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