Archive for the 'Blogroll' Category

Secret leak of next weeks patch notes =P

Thursday, July 3rd, 2008

Core Revision Adjustments

- Setting traps has been fixed to properly break stealth. Furthermore an accidently commented function has been re-implemented which provides a 90% probability that the trap will back-fire and affect the Ranger.

- The bug which allowed stances to be activated after changing zones has been corrected.

- A bug which allowed Piercing Shot to be fired through PC and NPC targets applying damage to all in a line has been rectified, Piercing Shot will now correctly be blocked by the nearest available PC, NPC, or mysterious intangible wall.

- Due to complaints about medium armor, Rangers will now be given the unique armor class “Cardboard and Chewing Gum.” Rangers will be only able to wear this armor exclusively starting immediately. Due to the difficulty of waking the database entry personnel from their rum induced comas, itemization will follow in the coming months.

Ranger

- We still are hearing reports of mages posing as Rangers, to counteract this we have improved the Ranger class. Now when a bow or crossbow is wielded by an official Ranger it will be retextured with a bright neon color scheme, and projectiles fired by it will be bright yellow cylinders.

- Due to disturbing reports of Rangers posing as melee aoc gold characters, the Ranger class will no longer be able to equip any melee weapon besides the broken oar.

- Playtesters have found a bug which occasionally allowed the Salvo combo to apply damage to a target. This combo has always been intended as simply a social emote, as such this bug has been rectified.

So using secret ninja techniques I have managed to secure a copy of the Ranger class fixes planned for next week. We should all be very excited to be getting some attention!

Have fun guys!

- Pitch Pots determined to be working as intended. aoc gold Unfortunately, all other Ranger feats found to have a bug which occasionally allowed them to work. This bug has been rectified, all Ranger feats will now work as flawlessly as Pitch Pots.


Related Topics:

Dark Templar FAQ

Thursday, July 3rd, 2008

Experienced players are known to “Stance Dance” which is fancy talk for switching between stances to maximize damage given and minimize damage taken. This is tricky to pull of but is possible with practice and good timing.

1. Psychiatry. sexual gratification gained through causing pain or degradation to others. Compare masochism.

One thing to remember. If you zone, your stance is removed even though the icon is still there. In which case, clicking it to remove it will in fact put it back on.

:-p

A: Stances allow the solider classes to either migitate damage (defensive stance) or increase damage (frenzy stance). While in Defensive stance a solider will do 15% less damage but also allow the Dark Templar to absorb more damage. Defensive stance is for 3+ mobs or tanking in either an instance or raid setting.

Sword and Board is just terminology for Sword and Shield

A: AoE = Area of Effect, so a personal AoE is an age of conan gold effect (spell) surrounding the caster.

Q: What are those white arrows around the mob or players?

Talismans are off-hand items wielded by DT’s and casters. Supposedly to help in damage. Currently there is no noticeable increase in damage when yielding a talisman. So far talismans look like books, not sure if they will get different skins later on.

Q: Enraging Wounds and Brutal Enraging Wounds; What’s the difference?

Q: What are stances and what do they do?

A: Dark Templars get Heavy Armour at level 30. These pieces can be bought from the vendor and the first level is Iron from a Fine Armour vendor.

Weapons: One-handed edged, one-handed blunts, crossbows, and thrown weapons.

Q: What is Active Blocking?

Now that we have that covered, onto some basic questions.

Dark Templar:

Q: Where are my Spells / Abilities? I think I’m bugged….

A: Yes they are both taunt attacks. The main difference is the side the combo finishes on. Why is this important? If a mob or player has their shield on the right side and nothing on the left side, you want to aim most of your attacks to the unshielded side. This causes more damage and means the drop quicker.

A: Those are shields. They represent the defenses of the mob, These can be shifted around and mobs will frequently shift theirs during combat, while players generally leave them in the default position. Hitting a mob or player on an unguarded side causes more damage.

*EDIT* Please post any additional information I may have missed and I will update it as best I can. If nobody wants this stickied I’ll let it drop.

*HOW TO MOVE THE SHIELDS* (Thanks Agett)

Q: What are the specific spells and combos that a Dark Templar gets?

Q: Why isn’t Slam working?

*NOTE* The Dark Templar is the SUM of all his abilities. There isn’t one super feat or power. It’s when all skills and abilities are added together that the power of the Dark Templar comes out.

Holding control and double tapping 1/2/3 will put all three shields in that position. Holding control and tapping in the direction of a shield and then the desired direction will move one shield there. While not entirely useful yet, it can help if you know what your enemy will be using (say, throwing all your shields straight up when a ranger is going to salvo).

Q: What is Sadism?

Just thought I would take a moment here to write up a quick FAQ for all new Dark Templars or people that want to try out the Dark Templar class. If the community likes it I’ll see if we can get it stickied and hopefully it can also be edited in the future as more information is discovered and shared.

2. any enjoyment in being cruel.

sa•dism –noun

4. Amazing Dark Templar skill that will make you amazing.

A: Active Blocking is the ability of soliders wielding a shield to aoc gold block incoming damage to amost 0. This is done by holding down the default key of X. WARNING: This will drain stamina fast, Good for holding out just long enough for a healer to pop a heal onto you. Use it wisely.

A: As posted by SolKyoshiro:

A: No, and they probably will never get to use 2 handed weapons, the DPS increase + life leeches would overpower the DTs. Sword and Board or Sword and Talisman, learn to love em.

Permitted races: Aquilonian, Cimmerian

A: No you are not bugged. Spells can be accessed on the Spells and Combo tab at the top of the screen or by pressing the “B” key. Combos and abilities are on the left, Spells are on the right. Sometimes spells wont’ show up till you click on the friendly tab of the spell side. Spells are available after level 10.

Q: What is AoE?

Q: Can Dark Templars Tank?

*****************

In case you haven’t read the class age of conan gold description here is what a Dark Templar in Age of Conan is:

A: Slam is used by all melee classes to allow the lower levels a taste of the AoC combat mechanics. Slam will can be used after level 6, but it will no longer knockdown opponents or throw them back. Some DTs will use Slam as a finishing move for increased Fatalities, but I haven’t tested this nor use it much as I find the other Combos that DTs use to be more efficient for leveling.

Q: When do Dark Templars get Heavy Armour?

Archetype: Soldier

Frenzy stance will increase damage, but the Dark Templar will also take extra damage as well. Frenzy stance is mainly used for single or double mobs of equal level for fast killing or while in an instance or raid and NOT tanking.

A: Thanks goes to kitturn for this link: http://www.hybes.org/?s=abilities&cl…emplar&lang=en

Q: Do Dark Templars ever get to use 2 handed weapons?

Sadism is an inherent ability of Dark Templars which is with us from the get go, but one will not see it unless grouped up with others. When grouped with other classes, sadism will proc when group members are taking damage from mobs. Sadism stacks till 10, at which point it will start pulsing AoE type Unholy damage. The buff of Sadism is increase in lifetap and damage. (Specific numbers to be added in the future)

*NOTE ON STANCES* (Thanks Kujako)

*****************

Once you’ve gained stances as a solider, one only has to click on the stance to enter it. You’ll notice your characters will shift their weapon slightly as well as seeing an icon down above your combo bar above your health meter. To leave a stance, one justs clicks on the stance icon again (frenzy or defensive) and you’ll go back to normal stance.

*QUICK NOTE* This applies to all melee characters, but DTs really need to do this: DISABLE AUTOFACE in the Interface Options. This will allow you to move around a bit while whacking things to get everything clustered up nicely. Once everything is clustered up nicely proceed to unleash combos and watch the mobs drop like flies.

3. extreme cruelty.

Armor: Heavy armor, medium armor, light armor, and shields and talismans

A: Of course they can, According to Funcom all solider classes can tank, each class just does it differently. Guardian is known for single target Main Tanking due to high HP and Plate. Dark Templars are known for AoE tanking through their Auras, Covenants, Life Leeches and Sadism. The Desecration tree of the DT feats is geared for AoE tanking ability.


Related Topics:

Mature Guild - Serenity - Dagoth

Thursday, July 3rd, 2008

2. You’re drama free - This should go without saying, but no one pays for this game to deal with petty arguments and bullshit. We are looking for a group of fun loving, mature, easy going people to progress with us. If you can’t play nice, please don’t bother with us. We just want to go our own way and see content. We understand that not all personalities mesh, but it’s how you handle it that matters to us.

4. You’re willing to download, install and use Ventrilo. We already have a long established vent server and we expect folks to use it. The best way to get to know your fellow guildies is to spend your time talking to them. Some exceptions can be made for those who have technical difficulty, but if you don’t get on vent with us, you’re going to miss out. Trust me.

Very shortly a new guild, Serenity, will be forming on Dagoth. A very tight few are hoping to build an incredible guild base from this point forward.

3. You’re a loyal and commited player - Starting and keeping a good guild takes alot of time, patience and effort. We want to build something that lasts and we need dedicated people to make that happen. We can’t promise you riches or naked women/men at this point, but we are working on it.

5. Last but not least… Never be afraid to speak up. As we build aoc gold this guild from the ground up, we expect input and ideas from the people who choose to join us. Just as a machine is only as good as a sum of it’s parts, so is a guild like this. Guilds are NOTHING without those who spend their time in it.

We only have a few requirements:

Please feel free to send a tell to Moanaie or Adothastep in game for more information. We look forward to talking to you and thanks for your time!

1. You’re over 18 - I aoc gold imagine that seems a bit redundant considering the mature focus of AOC, but I feel it’s necessary to cover the bases here.

Afternoon folks,

Moanaie


Related Topics:

Ways to Improve 2h Spec Barbs (Serious Constructive posts only please)

Thursday, July 3rd, 2008

- Reasoning - Predatory Instincts is one of the BEST feats under the reaver tree. As 2H barbarians have such a problem with stamina, we need some love in order to maintain a resonable amount of stamina.

- Thirst for Blood needs a major overhaul. Either a longer age of conan gold duration or a great improvement to the stamina gains / damage gains.

Feat Fixing

6) Thirst for Blood

5) Altering Unstable Mind

Thank you for reading my post. Please try to stay on topic and be constructive. Dont try to make the build OP, just make it more viable.

- Reasoning - There are already feats under the general tree to quickly kill minions. Barbs also lack tanking abilities, so having a taunt even against minions makes little sense.

2) Short cooldown stamina and evade chance ability linked to the number of friendly players around. This feat should be towards the end of the tree to prevent speccing into this and Predatory Instincts.

[NEW]

- This feat follows along the lines of Lasing Swords, in providing a debuff onto a normal skill.

- Reasoning - By removing Welcoming Death, will will need a new feat.

- This feat follows along the lines of Rampaging horde, but is entirely different and more usable.

As most barbs know, 2h outside of hybrid builds becomes rather worthless past level 50ish due to greater damage from a DW spec line. I would like to have this thread dedicated to offering suggestions in order to improve the usefulness of a 2h specced barbarian outside of a hybrid build.

- Reasoning - The damage can be the same as a normal attack, but having a stun directly out of stealth is much more useful as most barbarians simply drop stealth in order to apply a stun or knockdown.

3) Fix Decapitation

- Reasoning - Wreck Armor is by far one of the best skills a DW barbarian has, providing the ability does effectively neutralize the mitigation of heavily armored targets.

3) Single target fear towards the end of the tree

- While the attack is swift, has a long cooldown, and increases fatality chance, it is by no means a decapitation inflicting little more than 600ish damage.

4) Increase the duration of concussion from Staggering aoc gold Punch

I believe the sole reason people stray aoc gold away from 2h specs is because of DPS concerns. As everyone knows, 2h is built around CC so please to not try to change 2h specs into another high dps, DW build. Many Barbarians do not want to follow a cookie cutter DW build currently offered to us.

Feat Suggestions

- Reasoning - These feats are entirely to situational to ever become useful. Fun idea, but unless if these are buffed substantially and made passive, no one would ever spec these feats

Please consider the ideas presented in this thread devs, us barbarians do not all want to be CoS toons.

- Reasoning - the feat with 3/3 points only offers around a 9 second immunity from stun, snare and root. I believe for this feat to ever be spec’d past one point requires additional immunity duration.

- A 3-5s fear, single target, follows along the lines of a Berserker inspiring fear into their enemies. Additionally, as the berserker is built for CC, having fear provides more utility.

- Possibly a 5s duration 1/3 | 15s duration 2/3 | 25s duration 3/3

After discussing this, we think this probably does not need to be addressed, as it would pertain to Hybrid builds.

- The snare provided, Concussion, after a successful Stunning Punch, does not last long enough to be useful if the berserker has 2/2 points into Comatose.

- Reasoning - The damage after 5 feat points invested gives an attack that does not follow the feats description. “Grants the barbarian a swift combo that inflicts massive damage and increases the chance of fatality. This combo hasa long reuse time”

2) Remove Swarm Fighter

4) Add a feat which allows staggering blow to also decrease melee invulnerablities.

^^ [EDIT] ^^

1) A feat which provides the berserker a short stun applied to the target receiving a stealth attack.

- This feat follows the idea of Lure, under the reaver tree, by adding an ability to an regular skill.

The main way to change how this build would function would obviously be by reworking the feats under the Berserker Tree.

1) Remove Rampaging Horde and Welcoming Death.


Related Topics:

Class Lead Discussion

Thursday, July 3rd, 2008

1. Top ten list composed of the main concerns and wishes of the class.

The composition, recruitment and activity are the main topics that require feedback from the community. The feedback you provide will help shape this program into something everyone wants. So please be constructive and hopefully we can have another feedback channel from the player to the developer.

Composition

Greetings,

Recruitment

Activity

2. Bugs affecting the class.

The class lead program will consist of 24 community volunteer representatives assigned in pairs to each class in Age of Conan.

I wanted to start a discussion on age of conan gold some type of class lead program for the community. As we progress through the coming months, we will need as much feedback from the community as possible. So that means we might need a group of volunteers to help be the voices of the community in regards to classes.

The idea is pretty straight forward and it’s a program we have done before with previous games. However, the introduction is not something we just want to toss out there without feedback from the community first. So I will try to sum up on the initial program structure for community input on each aspect.

The process of appointing a class lead aoc gold would take around 2 weeks to accomplish. The choices of those class leads will be made by Funcom.

The class leads will have two separate lists for their class.

Thank you,


Related Topics:

fant0m’s Havoc Leveling Guide (Spec Breakdown Included)

Thursday, July 3rd, 2008

On potions and food. You shouldn’t need mana or stamina aoc gold pots, but health pots are a must. Stock up on around 40 of these every time you run low, and whenever you pull a good sized pack of mobs, use one. Wait until their hits take off initial HP for the burst of the health pot (a few hundred HP, depending on the pot level). DON’T wait until you are at half HP though. Every second you have that pot running is more HP gained, and more survival time. Especially if you are fighting a tough pull, waiting to lose much more than the initial burst of your pot almost always means death. I usually keep a stock of HP and Mana food (~15 each) and use them when I know I will be grinding or killing mobs for an extended period of time. Focus on food that adds a lot of total HP and mana food that adds a lot of mana regen. I only use stamina food that I find on the ground to save inventory space (it’s better than throwing it away, eh? And lets you sprint more).

Hi, this is a guide I just wrote to instruct new Demonologists on which Feats I think are useful, and the order I think they should be invested. It starts off with a general Playstyle discussion, Feats allocation is covered in the second post linked here.. This build is for leveling purposes on a PVP server, with some PVP abilities thrown in as they become available. The main focus is AOE grinding and mana efficiency. There is some wiggle room, there are some points that you can get in different orders (at this time).

2) Use Shock. It helps to kill one mob as fast as aoc gold possible to keep the incoming damage low.

If you want to pull more mobs after you’ve gotten situated, take the time to target them while SB or IoA is casting. Since they are ground targeted AOEs, there’s no reason you need to target any of the mobs you are killing. I like to pull with Shock or Hellfire Stream, though occasionally I will use Shockstrike for very far mobs, since it has the longest range of our spells.

Before I get into the feats, remember that there’s no reason you have to see what you’re going to hit with your AOE to cast it. As soon as you click the button, left click on the ground to start casting, you don’t have to wait for the green circle at all (it’s fine if you deselect your target, of course). Also remember that AOE has no line of sight, you can cast it around walls.

1) Just wait, it’s only half a second.

Basically you should size up the area before you run in. Watch out for Archer/Ranger type mobs, they hurt a lot until you close into melee and they stop shooting arrows. The benefit of these mobs is their melee damage sucks, but once they start they don’t go back to arrows. Be careful of body pulling more mobs when you run in to do this though!

First off, I hate leveling with single target aoc gold damage. We are an AOE class, we should use AOE. When I level, I spam health pots a *LOT.* They only cost about as much as you get from a single mob, and as every time you’re using them you kill at least 3 mobs, why not? I don’t AOE grind from level 1, but eventually you will realize when you have the power and spells available to you to start AOEing.

4) Use a longer casting spell. Chaos Blast (70+), Thunderclap (60+), Hellfire Stream, or something of that nature. The first 2 augment your AOE well, and it’s well worth it to slow down your SB/IoA spam to throw these spells in there. Hellfire Stream is more of a filler if you’re trying to kill your main target fast and Shock is down (after every other SB/IoA combo).

Finally, pay attention to your Protection of Set debuff. You will NOT be able to tank anything without damage absorb in your shield. If you see the empty shield debuff pop up, react immediately. If your HP pot isn’t on cooldown yet, use one. This will not be enough to keep you up vs. more than 1-2 mobs (and not long against 2 mobs). Hopefully you will have CC that isn’t on cooldown or at least a stamina pot that you picked up. Spam your CC and start running. You won’t be able to get more than 1 AoE off vs. a decent group of mobs before dying, if that. Melee mobs do tend to be really bad at hitting you if you just run away from them, so using what stamina you have and kiting them around until your shield refreshes is highly recommended. You will probably HAVE to have an HP pot running to do this without dying though.

3) Use a CC, like Wicked Bolt (50+), Fiery Torment (45+, or 30+ after they change it), Hands of the Underworld (50+), or even Storm Chains. These accomplish the same effect as Shock spam, reducing your incoming damage. I would especially recommend going into CC mode when you see the “Empty Protection of Set” debuff on your char, because no matter how well you were tanking before, you’re about to die when you see that.

5) Remember to get out of melee range if you use a root! They can save your ass, but not if you keep standing next to what you rooted. You can root casters too, instead of getting out of range though you just run behind them, since rooted targets can’t turn, they won’t be able to keep casting on you. This is very useful pre 45-50, since the only CC you have is Storm Chains, but casters still hurt like crazy!

Sprint through the mobs (don’t worry about exhaustion, I’m never seen my spell get pushed back while exhausted) to round them up, pausing next to Archers so they follow you. Casters you unfortunately can’t do much about, so generally you will have to stop next to them and AOE down what you’ve gotten so far. Alternately you can range pull with either Shockstrike or Shockblast. Starting with Shockstrike means 1 mob will die fast, which lessens the damage you take.

Start alternating Shockblast (SB) and Inferno of Amber (IoA) as soon as possible. You will notice that because of a “flash” on the icons after their cooldown is up, you can’t cast SB with no downtime if you cast it, then cast IoA, then try to go back to SB. You have several options here.


Related Topics:

Tos Lvl 30 Destiny Quest Rewards - Funcom Can You Please Respond

Thursday, July 3rd, 2008

It is available for all other destiny rewards for the tempest.

1. Is it intended that we are not supposed to aoc gold have access to this at level 30? Makes no sense if this is so;

3. If it does get put in there as an option for future generations of tempests, will the aoc gold existing players who already made their choice be able to go back and re-choose?

I dont want to get screwed and have to relevel a tempest to 80…

Hi - sorry to keep going on about this but I *really* want to know wether the magic rating option is going to be implemented for the TOS as a reward option for the level 30 quest.

2. If we are supposed to have this option is it being looked at being implemented;


Related Topics:

One Stop Shop Demonologist FAQ

Thursday, July 3rd, 2008

And of course by the author of the bug list this is useful too http://forums.ageofconan.com/showthr…d=1#post902715

http://hybes.de/featPlaner.php?class…logist&lang=en

There was a patch that increased our cool downs of all AoE spells to 3 seconds. With an upcomming patch, we will have that reduced to 2.5 seconds. But not only that, but our minimum damage is way too low compared to our max damage, so our damage variance is very unpredictable. I.E. one strike you could do 900 damage on a normal hit, and the one following only do 300 damage. A small strike like that can put a close fight into a dead Demonoloist.

Spell/Feat Lists and Descriptions

Do we get anymore useful spells?

Damage, a couple of CC, damage add spell and a run spell, that’s pretty much it. Hands of the Underworld takes 1 second to cast and the animation lasts longer than the cast time. But it lets you run 20% (25% at 65) faster for 9 seconds and a 2 minute cool down. Useful for running down your prey. Pop a stam potion before you run though. Or you can use it as a PBAOE root and make your getaway.

Link List of Hot Topics

Are there any Spellweaving videos?

by Morkai- http://forums.ageofconan.com/showpos…36&postcount=1

by Sargeras- http://forums.ageofconan.com/showthread.php?t=89307

http://forums.ageofconan.com/showthread.php?t=41954

Conflagration Oriented Guides

I know I can do damage, but can I do any Crowd Control?

Havoc and Conflag specs both get some CC ability. For Conflag, the only one I am aware of is Gate of Hell, which acts as a 10 second root that puts a nice DoT on the target. Havoc gets a few more. Wicked Bolts (level 50) let’s you knockback a target (45 second cooldown). It does minimal damage, but it does allow you a few seconds of breathing room. Very useful. After you place 5 points in that you can get Thunderclap. Thunderclap works like waves of flame being a cone attack that reaches 6 meters out. Lasts for 10 seconds and has a cool down of 40 seconds. Basically while you are “chanting” it, anything in the cone up to around 6 meters away take damage every couple of seconds and have a chance of being knocked back.

2. Health Buff

by thejoseph07- http://forums.ageofconan.com/showpos…0&postcount=27

Vipralisk did a great job in documenting it, and can be found here:

by Vipralisk- http://forums.ageofconan.com/showthread.php?t=97627

http://www.conanarmory.com/featCalculatorClasses.aspx

The damage increase isn’t as much as I would like for the tradeoff of being killed easily by a level 1 Pict, but so long as the tanks keep agro, you should make fights a little easier. Keep defense and offense would benefit from this as well.

Why aren’t we the AoE Kings?

Feat Planners

http://forums.ageofconan.com/showthread.php?t=97627

Spellweaving Guides

Is there a more extensive guide to Spellweaving?

http://www.hybes.de/abilities.php?cl…logist&lang=en

by Tirade- http://forums.ageofconan.com/showthr…d=1#post902715

by AdomTheImmortal- http://forums.ageofconan.com/showpos…89&postcount=1

Is all of this the gospel truth?

Yes, but limited. Baseline spells you get one single target root, one pbaoe root and one stun. That’s it. The root, Storm Chains, lasts like 12 seconds (17 at level 75) or so depending on your level, and can break, but they are unable to turn and face you. After the root is cast (2 second cast time), that player gets a 40 second root immunity. You also get a 3 second stun (around 4.5 seconds at 65ish and 5.5 seconds at 75)that when cast (1 second cast time) and a 40 second stun immunity is granted to them, but the cooldown is 45 seconds, so it works out if you are solo, they will be unable to take any action. Hands of the Underworld is something else you can use. It’s a PBAOE short range root and gives you +20% run modifier and lasts 9 Seconds (25% at 65). This will give you time to do something else. Fight or Flight.

by Hawke- Spellweaving Larger Version - http://identitycpu.com/forums/Spellweaving_Large.wmv

by Hawke- Spellweaving Smaller version - http://identitycpu.com/forums/Spellweaving.wmv

by Baal-Molekh- http://forums.ageofconan.com/showthread.php?t=82711

The last spell is possession. This is a … finicky spell where if it fails, it stuns the target, but if it succeeds it will work as a pet for you for a limited ammount of time. How long? Around 10 seconds. Don’t forget the mob you cast this on, ’cause he won’t forget about you.

You mentioned pets, is it like WoW?

1. Mana Buff

5. Bonus damage of 1% magic and melee (Also is armored in appearance)

Demonologist Videos

by fant0m- http://forums-us.ageofconan.com/showthread.php?t=84519

Spellweaving makes me vulnerable?

3. Mana, Health, Stam regen (the most useful)

by Tirade- http://forums.ageofconan.com/showthread.php?t=41954

Spellweaving is situational. It is helpful with boss fights, and provides 5 spells to assist you in your endeavors. Please see this link for the list (until I get more info) http://forums.ageofconan.com/showpos…0&postcount=27 .

That is true. There are other classes that can do what we can, and better, and get secondary skills, that we cannot. I.E. heal, tracking, enhanced stealth, armor, etc. What makes us different is our lore for you RP folks, we receive a pet (more on this later), and our spec trees allow for us to be unique from one another. What makes us unique is our damage shield. It doesn’t work like armor, and we have to think as we move. Also, we (as I once thought) were to be the AoE Kings and Queens age of conan gold of Hyboria. This does not seem to be the case. At least not yet.

Larger Version - http://identitycpu.com/forums/Spellweaving_Large.wmv

Who is the Demonologist?

Smaller version - http://identitycpu.com/forums/Spellweaving.wmv

Actually a bit. Like that little imp in WoW giving your team a health boost, the same holds true. Every 10 levels or so you get a new pet. Each pet has a “buff” to it that helps the team. They come in the following order:

Why would I want to use Spellweaving with that many negatives?

All other classes do damage, what makes us special?

That can be found at the top of this board stickied.

Spellweaving, what is it?

The pets all look the same each level except level 70. You are able to shrink them so they aren’t blocking your vision from a wing coming into your camera angle when in caves or tight locations.

Now this thread is stickied, I hope it helps other demonologists out there. I also want to throw props out to the Cimmeria Server!

4. Reflect damage shield (excellent when combined with Conflag specs)for melee, ranged and magic attacks

Bug List and Current Class Problems

Yes and no. The feats and spells listed here are aoc gold true. The tactics and how to use them are either my way of doing things or if posted by another theirs. There is no one way of playing a demonologist. Which is what makes them pretty cool to play.

by Rustifarion- http://forums.ageofconan.com/showthread.php?t=85910

Where can I find a list of Bugs and Problems?

Beginning at level 50, Spellweaving allows you to basically conduct a ritual to gather more power to enhance your current spells. This is done through 6 stages and each stage will increase your power and your vulnerability. You can activate and deactivate spellweaving by clicking on the Icon.

You get a lot of buffs. 7 buffs (8 at 65 but has -50% holy immunity) that are received as you level, and Draw Forth the Heart when you kill a minion with it, and you get Demon War going Conflag (along with short term buffs) And Spell Lore of Skelos going Havoc and Tome of Erlik feat in the General Tree.

You can read the instruction manual, or look it up from the community of AoC pages, but quite simply… We dish out damage. And supposed to be quite a bit of it at both range and up close.

Havok Oriented Guides

I have one actually. If you pause over the highlights, you can read what each buff/debuff does.

This game is about consequences for your actions. Calling on that kind of power gives you a few vulnerabilities. When you click it on, you will be rooted in place. You cannot move, you cannot drink potions, and you cannot be disrupted. You are stuck. When you click it off, you are able to move immediately, but might be hit with a DoT and you will aoc gold still have a debuff on you active. Every other stage you go through your resistance to physical attacks is reduced to -10% up to -30%. Your spells also cost more mana and even stamina during this process. When your stamina hits zero, you take on damage. A LOT of damage. And yes, you can die. A recent patch makes you immune to knockback.

Keep in mind that the following is from my observations, and I will ammend or add after receiving solid information. Remember this is a work in progress.

[IE7 ONLY] http://feats.goonheim.com/demonologist

What about Crowd Control and my Feats?


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Sundered Ancestry-Deathwhisper PVP/PVE

Thursday, July 3rd, 2008

If you have any questions you can post here, on our website or contact the GM/Officers in game.

Website: aoc gold

Server: Deathwhisper (PVP server)

Guild Officers: Choren, Kannival, Arthis, Digitalfaith, Tarnhold

Ventrilo: We have a 75man vent server.

Guild City: Currently have a guild keep and tradepost. Currently working on the temple, library and barracks soon.

Guild Master: Harbingerr

Sundered Ancestry has over 80 age of conan gold members over level 25. We are looking for friendly players who are interested in helping eachother level and to PVP together. We have future goals of serious endgame Siege PVP and PVE Raids.

Recruiting: Yes, we are currently looking for all players and all levels.


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** Varangian Order Guild ** :Recruitment Thread: Wiccana (Unofficial RP-PVE) Server

Thursday, July 3rd, 2008

Origin of the Varangians: (Guild Lore):

1) Abide by all the in-game rules and regulations for “fair game play”.

Guild Theme and Role Play: Come as you are and let creativity resolve the rest!

Called forth to venture out into the world, many of “Odins Oak” would feel an undeniable urge to “go a-viking” and become imbued with “wanderlust” as entire peoples would migrate and merge into greater clans. Far from the North, the ships would sail out of the fjords, and from the most remote evergreen forests the sound of axes would sing, cutting their way through the ancient sylvan glades. The “Varangians” would hear the unspoken bidding of their creator, to issue forth and bravely traverse the un-trodden wastes into vast new lands.

Role-play is a big part of the Varangian Order, and even though one would expect to find an over abundance of Nordic Skalds, Celtic Mystics and Germanic Barbarians roaming the city streets, wooded glens and mountainous wastes within our realm, the keen observer will also find a subtle yet very definite blend of cultural diversity to be found as well. The “Vikings” themselves, just like the Celts and the various Germanic tribes before and after them, traveled the length and breadth of not age of conan gold only Europe, Asia minor, the Middle East, North Africa, the British Iles, and even into the new world of the Americas (Vinland) itself too, encountering a vast array of cultures and peoples. Some they fought with, traded with and even ruled, but out of it all there was a great cultural exchange, each in their own way learning and taking form the other new ideas and customs. It is to this form of cross-cultural exchange that the Varangian Order bases its role-play theme, that in a land as diverse in mythological and cultural richness such as Hyboria, you might find a patch-worked realm that contained a city whose inhabitants reflected the entirety of that greater dominion and within its multi-layered façade exists the mysterious niche waiting to be filled by your own creative persona.

Recruiting members status: Accepting applications

It is the wish of the Giants to bring forth the battle of “Ragnarok”, and in doing so slay Odin and overthrow all of creation. To this end, portents of darkness and messengers of the giants have sown hate within the race of men, drawing to their cause those who would betray, often in ignorance, their true creator by worshiping Ymir and his offspring. In the North, some of these foul men are lead by the “Ymirish” or “lesser giants”, who seek to slay all of the followers of the Asgardian gods, weakening them, so that the giants may reshape the world and prepare for the final assault on Asgard itself.

Voice: TeamSpeak (a 50 user TS server, which will be expanded if needed)

Role-play: Light-Medium RP

Yet, Odin and his followers are by no means weak, nor helpless in their battle with the giants. Seeing the malevolence of the giants, their dark godlings and the spirit of Ymir, Odin called forth through the aoc gold dreams and visions of the wise and the mighty among mankind, so that new kingdoms of all races, should arise and oppose the forces of the Ymirish giants. On to this, clans of men would migrate and multiply over the centuries, sharing their knowledge of the Asgardian gods and casting the seeds of a new and courageous culture, imbued with the strength and wisdom of the Asgardian gods.

Membership Recruitment:

One day, the gods found two tree trunks, one of ash and the other of elm. They transformed them into the shape of humans, a man which they named Ask and a woman whom they called Embla. Odin gave them life, Vili gave them their minds and Ve gave them the ability to hear, see, and speak. All of this was done under the vengeful and hate-filled eyes of the giants. To keep the giants out of Midgard, the gods made a gigantic fence from Ymir’s eyelashes. Yet still the giants found passage into Midgard and strove always to destroy the works of the Asgardian gods.

It is told, that once the cosmos was ruled over by the giant and god, Ymir, whose very sweat rained down into the unformed lands to create his spawn, the giants or “jotuns”. But then came the sons of Borr, Odin, Vili and Ve, great was their power and they slew the giant Ymir and cast down his body; using Ymir’s flesh for dirt, his blood for the oceans, rivers and lakes, his bones for stone, and from his skull they formed the vault of the heavens. As Ymir laid in his death throws, his blood flooded the earth, drowning all but two his giant offspring.

Want to play on a US based server, but you’re in a different time zone or country? Our guild already has members from Europe, Australia, Japan, Malaysia, the East, West and Central time zones in the USA; so we will have active members playing nearly around the clock. We encourage our global membership, it helps us all to meet new friends and expand our horizons.

Feared by their foes, and respected by their allies, the forthright courage of the Varangians is only outweighed by their loyalty to their lords and kin. They are a practical people, this is taught to them by the harshness of their lives and the coldness of their gods temperaments. But even on the coldest nights their mead halls do ring with the sound of skalds songs, only out voiced by the laughter of a proud and lively folk!

The Varangian Order is currently accepting applications, if you are interested fill out the applications form with your information. Our guild is open to all classes and races.

Server type: *Wiccana “RP-PVE” Server

3) Completion of the Membership Application form and registration on the Guild forums: *Main characters names must be in keeping with our guilds theme, names such as “L33tPwneR” would not be accepted for membership status.

Time zone :

And so it was, that from the lands of the “Aesir” and other unknown lands from the northern wastes and across the Western Ocean, small bands of Varangians heard Odin’s call; It has been said that not all of the “Varangians” came form the same lands, a statement easily proved by the various races that inhabit their lands and villages. They are no doubt a mixture of ancestral races, all bound together within a common cultural ebb, hued out of the rugged landscapes of their distant heritages. Yet, for all their devotion to Odin, they are tolerant and welcoming of other peoples and beliefs.

Timezone: Central US Timezone (but with a global membership)

Guild Requirements for Membership:

Guild Main Website: http://varangianorder.com/

*Server: Wiccana (Unofficial RP-PVE) Server:

2) Respect your fellow players (even enemies).

The Varangians would travel great distances and find within the lands of Hyboria strange gods, ancient and cruel kingdoms, and vast landscapes filled with unforeseen richness. Wit and courage was best employed with great measure, for the Varangians are few in numbers and oft outnumbered by their rivals. To the inhabitants of Hyboria, these Varangians looked similar to other tribes of the north, but their runic alphabet, laws and devotion to the Asgardian gods set them apart from the other northern clans, their distinctness drove them to form their own cultural enclave.

Guild category: RP Guild

*Guild Information:

The lure of rich lands and the opportunity for conquest at first lead the Varangians to fight their way into the northern lands of Vanaheim and the Pictish wilderness, eventually moving south and east through Cimmeria and into both Aquliona and the Border Kingdoms. Each year, more Varangians arrived raiding and moving inland to join up with their various clansmen. Eventually, finding themselves of sufficient numbers to engage in conquest attempts within the Border Kingdoms, the Varangians formed a small kingdom called Varandale, which is protected by a mighty clan called the Varangian Order.

Name: Varangian Order


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