Ways to Improve 2h Spec Barbs (Serious Constructive posts only please)
- Reasoning - Predatory Instincts is one of the BEST feats under the reaver tree. As 2H barbarians have such a problem with stamina, we need some love in order to maintain a resonable amount of stamina.
- Thirst for Blood needs a major overhaul. Either a longer age of conan gold duration or a great improvement to the stamina gains / damage gains.
Feat Fixing
6) Thirst for Blood
5) Altering Unstable Mind
Thank you for reading my post. Please try to stay on topic and be constructive. Dont try to make the build OP, just make it more viable.
- Reasoning - There are already feats under the general tree to quickly kill minions. Barbs also lack tanking abilities, so having a taunt even against minions makes little sense.
2) Short cooldown stamina and evade chance ability linked to the number of friendly players around. This feat should be towards the end of the tree to prevent speccing into this and Predatory Instincts.
[NEW]
- This feat follows along the lines of Lasing Swords, in providing a debuff onto a normal skill.
- Reasoning - By removing Welcoming Death, will will need a new feat.
- This feat follows along the lines of Rampaging horde, but is entirely different and more usable.
As most barbs know, 2h outside of hybrid builds becomes rather worthless past level 50ish due to greater damage from a DW spec line. I would like to have this thread dedicated to offering suggestions in order to improve the usefulness of a 2h specced barbarian outside of a hybrid build.
- Reasoning - The damage can be the same as a normal attack, but having a stun directly out of stealth is much more useful as most barbarians simply drop stealth in order to apply a stun or knockdown.
3) Fix Decapitation
- Reasoning - Wreck Armor is by far one of the best skills a DW barbarian has, providing the ability does effectively neutralize the mitigation of heavily armored targets.
3) Single target fear towards the end of the tree
- While the attack is swift, has a long cooldown, and increases fatality chance, it is by no means a decapitation inflicting little more than 600ish damage.
4) Increase the duration of concussion from Staggering aoc gold Punch
I believe the sole reason people stray aoc gold away from 2h specs is because of DPS concerns. As everyone knows, 2h is built around CC so please to not try to change 2h specs into another high dps, DW build. Many Barbarians do not want to follow a cookie cutter DW build currently offered to us.
Feat Suggestions
- Reasoning - These feats are entirely to situational to ever become useful. Fun idea, but unless if these are buffed substantially and made passive, no one would ever spec these feats
Please consider the ideas presented in this thread devs, us barbarians do not all want to be CoS toons.
- Reasoning - the feat with 3/3 points only offers around a 9 second immunity from stun, snare and root. I believe for this feat to ever be spec’d past one point requires additional immunity duration.
- A 3-5s fear, single target, follows along the lines of a Berserker inspiring fear into their enemies. Additionally, as the berserker is built for CC, having fear provides more utility.
- Possibly a 5s duration 1/3 | 15s duration 2/3 | 25s duration 3/3
After discussing this, we think this probably does not need to be addressed, as it would pertain to Hybrid builds.
- The snare provided, Concussion, after a successful Stunning Punch, does not last long enough to be useful if the berserker has 2/2 points into Comatose.
- Reasoning - The damage after 5 feat points invested gives an attack that does not follow the feats description. “Grants the barbarian a swift combo that inflicts massive damage and increases the chance of fatality. This combo hasa long reuse time”
2) Remove Swarm Fighter
4) Add a feat which allows staggering blow to also decrease melee invulnerablities.
^^ [EDIT] ^^
1) A feat which provides the berserker a short stun applied to the target receiving a stealth attack.
- This feat follows the idea of Lure, under the reaver tree, by adding an ability to an regular skill.
The main way to change how this build would function would obviously be by reworking the feats under the Berserker Tree.
1) Remove Rampaging Horde and Welcoming Death.
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